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Projectile speeds have been tweaked, so that targeting pips of different weapon types will be closer together for easier targeting.Ship SCM speeds have been re-adjusted to provide a greater range of speed between ships.The jerk levels of ships should now better scale with boost.Ship weapons, mounts, and turrets have received a health buff so they won’t be as easily destroyed by splash damage.
STAR CITIZEN 2.6 RELEASE DATE FULL
The Super Hornet has received a full visual update, encompassing art, animation, damage states, and VFX.Made saving and loading of cameras persist between game sessions.Fixed an issue where players could not move or adjust their camera if they died while exiting their ship.Advanced Camera Controls have been improved to be more precise and smoother in transition.Cameras should now properly Save and Load views regardless of map or mode type excluding Crusader.This includes ensuring your target is facing upright, and behaving appropriately when encountering walls or barriers.Cinematic cameras, in and out of Pure Spectator Mode, should now better align with the player you are watching.There are new cinematic submodes available to Spectator Mode, including First Person View and Focused Action Cam.Pure Spectator Mode can now be entered through Private lobbies by starting a match by checking the “Join as Spectator” box next at the bottom of the screen.With 2.6.1, we have made vast improvements to camera behavior and now allow players to enter our Pure Spectator Mode.In-game leaderboards are now implemented for both Arena Commander and Star Marine, so you can now review your standings in any given game mode within the game client!.These changes are to help prevent spawn camping and balance times between control points, as well as plugging up exploits.Multiple changes have been made to both OP Station Demien and Echo Eleven maps.This bonus is not awarded if you cause yourself to bleed.Added a +25 Hemorrhage scoring bonus for causing another player to bleed.FPS weapons have received a balance pass to improve viability.Additional dialog lines during matches have been added.During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning.In-match loadout customization is now implemented!.Revenge kills and Resurgence awards have been removed from Star Marine for the moment.Updated the shields and fuel for the Constellation variant in Pirate Swarm.Suicide in Arena Commander now carries a score of -200 points.This is to better balance the modes now that repair and restock pickups are available in the game mode.Only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm, no additional lives will be provided.The number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered.Improved the weapons issued to the Aces in Pirate Swarm mode.Lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve.Revenge kills and Resurgence awards have been removed from Arena Commander for the moment.To unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage.
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Game Systems: Arena Commander Balance Changes
STAR CITIZEN 2.6 RELEASE DATE PATCH
The patch focuses on bug fixes for Arena Commander, Crusader, and Star Marine. Cloud Imporium Games have released the patch notes for Star Citizen alpha 2.6.1.